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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedGlNode } from "./_Base"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { ThreeToGl } from "../../../core/ThreeToGl"; import FitMethods from "./gl/fit.glsl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; const OUTPUT_NAME = "lum"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class LuminanceGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.color = ParamConfig.VECTOR3([1, 1, 1]); } } const ParamsConfig = new LuminanceGlParamsConfig(); export class LuminanceGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "luminance"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT) ]); } setLines(shadersCollectionController) { const value = ThreeToGl.vector3(this.variableForInputParam(this.p.color)); const lum = this.glVarName(OUTPUT_NAME); const bodyLine = `float ${lum} = luminance(${value})`; shadersCollectionController.addBodyLines(this, [bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, FitMethods)]); } }