@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.06 kB
TypeScript
/**
* test the input value and checks if the number is infinite or Nan.
* If the input is a vector, the output will be true if any of its component is infinite or Nan.
*
*
*
*/
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedGlNode } from './_Base';
declare class IsInfOrNanGlParamsConfig extends NodeParamsConfig {
testIsInf: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
testIsNan: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class IsInfOrNanGlNode extends TypedGlNode<IsInfOrNanGlParamsConfig> {
paramsConfig: IsInfOrNanGlParamsConfig;
static type(): string;
static OUTPUT: string;
static INPUT: string;
initializeNode(): void;
private _expected_input_types;
setLines(shadersCollectionController: ShadersCollectionController): void;
private _functionCalls;
}
export {};