@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 864 B
TypeScript
/**
* compares if a number is within a range.
*
* @remarks
*
* Using this node is similar to using 2 [gl/compare](/docs/nodes/gl/compare) and a [gl/and](/docs/nodes/gl/and).
*
*
*
*/
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedGlNode } from './_Base';
declare class InRangeGlParamsConfig extends NodeParamsConfig {
}
export declare class InRangeGlNode extends TypedGlNode<InRangeGlParamsConfig> {
paramsConfig: InRangeGlParamsConfig;
static type(): string;
static OUTPUT: string;
static INPUT: string;
static INPUT_MIN: string;
static INPUT_MAX: string;
initializeNode(): void;
private _expected_input_types;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};