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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * ImportorUV is an experimental node that helps creating importors, which are displaying a render of a higher resolution render onto different tiles of a texture * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class ImpostorUvGlParamsConfig extends NodeParamsConfig { center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; cameraPos: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; tilesCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class ImpostorUvGlNode extends TypedGlNode<ImpostorUvGlParamsConfig> { paramsConfig: ImpostorUvGlParamsConfig; static type(): string; initializeNode(): void; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};