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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedGlNode } from "./_Base"; import { ThreeToGl } from "../../../../src/core/ThreeToGl"; import ColorGlslLib from "./gl/color.glsl"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { FunctionGLDefinition } from "./utils/GLDefinition"; const OUTPUT_NAME = "rgb"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class LabToRgbGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.hsluv = ParamConfig.VECTOR3([1, 1, 1]); } } const ParamsConfig = new LabToRgbGlParamsConfig(); export class HsluvToRgbGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "hsluvToRgb"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } setLines(shaders_collection_controller) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib)); const value = ThreeToGl.vector3(this.variableForInputParam(this.p.hsluv)); const rgb = this.glVarName(OUTPUT_NAME); body_lines.push(`vec3 ${rgb} = hsluvToRgb(${value}.x * 360.0, ${value}.y * 100.0, ${value}.z * 100.0)`); shaders_collection_controller.addDefinitions(this, function_declaration_lines); shaders_collection_controller.addBodyLines(this, body_lines); } }