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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a grid pattern * */ import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { TypedGlNode } from './_Base'; declare class GridGlParamsConfig extends NodeParamsConfig { uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; lineWidth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; freq: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; freqMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; filtered: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class GridGlNode extends TypedGlNode<GridGlParamsConfig> { paramsConfig: GridGlParamsConfig; static type(): string; initializeNode(): void; setLines(shadersCollectionController: ShadersCollectionController): void; } export {};