@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.16 kB
TypeScript
/**
* fresnel returns the dot product between the surface normal and the eye vector.
*
* @remarks
*
* This can be very useful to affect transparency or reflection based on the angle at which a surface is viewed at.
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class FresnelGlParamsConfig extends NodeParamsConfig {
worldPosition: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>;
worldNormal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
cameraPosition: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class FresnelGlNode extends TypedGlNode<FresnelGlParamsConfig> {
paramsConfig: FresnelGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
private _varFromParam;
private _getGlobalVar;
}
export {};