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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * applies a fog * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class FogGlParamsConfig extends NodeParamsConfig { mvPosition: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>; baseColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; fogColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; near: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; far: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class FogGlNode extends TypedGlNode<FogGlParamsConfig> { paramsConfig: FogGlParamsConfig; static type(): string; initializeNode(): void; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};