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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * generates a disk * * * @remarks * * There are many uses to this node, but one of them is to gives a disk shape to points in a [mat/pointsBuilder](/docs/nodes/mat/pointsBuilder) * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class DiskGlParamsConfig extends NodeParamsConfig { position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; feather: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class DiskGlNode extends TypedGlNode<DiskGlParamsConfig> { paramsConfig: DiskGlParamsConfig; static type(): string; initializeNode(): void; setLines(shaders_collection_controller: ShadersCollectionController): void; } export {};