@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.15 kB
TypeScript
/**
* generates a disk
*
*
* @remarks
*
* There are many uses to this node, but one of them is to gives a disk shape to points in a [mat/pointsBuilder](/docs/nodes/mat/pointsBuilder)
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class DiskGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
feather: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class DiskGlNode extends TypedGlNode<DiskGlParamsConfig> {
paramsConfig: DiskGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};