@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
37 lines (36 loc) • 1.27 kB
JavaScript
;
import { TypedGlNode } from "./_Base";
import { ThreeToGl } from "../../../../src/core/ThreeToGl";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { GlConnectionPoint, GlConnectionPointType } from "../utils/io/connections/Gl";
const OUTPUT_NAME = "cross";
class CrossGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.x = ParamConfig.VECTOR3([0, 0, 1]);
this.y = ParamConfig.VECTOR3([0, 1, 0]);
}
}
const ParamsConfig = new CrossGlParamsConfig();
export class CrossGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "cross";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3)
]);
}
setLines(shaders_collection_controller) {
const x = ThreeToGl.float(this.variableForInputParam(this.p.x));
const y = ThreeToGl.float(this.variableForInputParam(this.p.y));
const result = this.glVarName(OUTPUT_NAME);
const body_line = `vec3 ${result} = cross(${x}, ${y})`;
shaders_collection_controller.addBodyLines(this, [body_line]);
}
}