@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
76 lines (75 loc) • 5.13 kB
TypeScript
/**
* computes normals after applying transformations on the current vertex as well as the adjacent ones.
*
*
*
*/
import { TypedSubnetGlNode } from './Subnet';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { SubnetInputGlNode } from './SubnetInput';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { GlType } from '../../poly/registers/nodes/types/Gl';
export declare enum ComputeNormalsInput {
P = "P",
N = "N",
TEXTURE_SIZE = "textureSize",
UV = "adjacencyUv",
ID = "adjacencyId"
}
declare enum VariablesLookupMode {
CURRENT_POINT = "currentPoint",
ADJACENT_POINT = "adjacentPoint"
}
declare const ComputeNormalsGlParamsConfig_base: {
new (...args: any[]): {
inputs: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputType0: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName0: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType1: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName1: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType3: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName3: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType4: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName4: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType5: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName5: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType6: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName6: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType7: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName7: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType8: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName8: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
inputType9: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
inputName9: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
spare: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
};
} & typeof NodeParamsConfig;
declare class ComputeNormalsGlParamsConfig extends ComputeNormalsGlParamsConfig_base {
adjacencyCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
adjacencyBaseName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class ComputeNormalsGlNode extends TypedSubnetGlNode<ComputeNormalsGlParamsConfig> {
paramsConfig: ComputeNormalsGlParamsConfig;
static type(): GlType;
protected _expectedOutputTypes(): GlConnectionPointType[];
protected _expectedInputTypes(): GlConnectionPointType[];
protected _expectedOutputName(index: number): ComputeNormalsInput;
protected _expectedInputName(index: number): ComputeNormalsInput;
childExpectedInputConnectionPointTypes(): GlConnectionPointType[];
childExpectedInputConnectionPointName(index: number): ComputeNormalsInput;
childExpectedOutputConnectionPointTypes(): GlConnectionPointType[];
childExpectedOutputConnectionPointName(index: number): string;
_variableLookupMode: VariablesLookupMode;
protected _glVarNameBase(): string;
private _withCurrentPoint;
private _adjacencyLookupId;
private _adjacencyLookupUv;
protected setLinesBlockStart(linesController: ShadersCollectionController): void;
protected setLinesBlockEnd(shadersCollectionController: ShadersCollectionController): void;
setSubnetInputLines(linesController: ShadersCollectionController, childNode: SubnetInputGlNode): void;
}
export {};