@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.33 kB
TypeScript
/**
* reads the position from the cloth solver
*
*
*
*/
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { ParamType } from '../../poly/ParamType';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class ClothSolverPositionGlParamsConfig extends NodeParamsConfig {
id: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>;
size: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
position0: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
position1: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
normal: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
}
export declare class ClothSolverPositionGlNode extends TypedGlNode<ClothSolverPositionGlParamsConfig> {
paramsConfig: ClothSolverPositionGlParamsConfig;
static type(): Readonly<'clothSolverPosition'>;
initializeNode(): void;
setLines(shaders_collection_controller: ShadersCollectionController): void;
paramsGenerating(): boolean;
setParamConfigs(): void;
uniformNameSize(): string;
uniformNamePosition0(): string;
uniformNamePosition1(): string;
uniformNameNormal(): string;
}
export {};