@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 1.01 kB
TypeScript
/**
* creates a checker pattern
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode } from './_Base';
declare class CheckersGlParamsConfig extends NodeParamsConfig {
uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
freq: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
freqMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
filtered: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class CheckersGlNode extends TypedGlNode<CheckersGlParamsConfig> {
paramsConfig: CheckersGlParamsConfig;
static type(): string;
initializeNode(): void;
setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};