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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedGlNode } from "./_Base"; import { GlConnectionPointType, GlConnectionPoint } from "../utils/io/connections/Gl"; import { ThreeToGl } from "../../../core/ThreeToGl"; import { ParamConfig, NodeParamsConfig } from "../utils/params/ParamsConfig"; import { FunctionGLDefinition } from "./utils/GLDefinition"; import PolarGlslLib from "./gl/polar.glsl"; const OUTPUT_NAME = "polar"; class CartesianToPolarGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.xyz = ParamConfig.VECTOR3([1, 1, 1]); } } const ParamsConfig = new CartesianToPolarGlParamsConfig(); export class CartesianToPolarGlNode extends TypedGlNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "cartesianToPolar"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } setLines(shadersCollectionController) { const out = this.glVarName(OUTPUT_NAME); const xyz = ThreeToGl.vector3(this.variableForInputParam(this.p.xyz)); const bodyLine = `vec3 ${out} = cartesianToPolar(${xyz})`; shadersCollectionController.addBodyLines(this, [bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, PolarGlslLib)]); } }