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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Allows to feed a vertex attribute into the shader * * */ import { GlType } from './../../poly/registers/nodes/types/Gl'; import { TypedGlNode, BaseGlNodeType } from './_Base'; import { GlConnectionPointType, BaseGlConnectionPoint } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; export declare const ATTRIBUTE_NODE_AVAILABLE_GL_TYPES: GlConnectionPointType[]; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AttributeGlParamsConfig extends NodeParamsConfig { /** @param attribute name */ name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param attribute type (float, vec2, vec3, vec4) */ type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param allows to export the attribute to a material (when used inside a particles system) */ texportWhenConnected: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param allows to export the attribute to a material (when used inside a particles system) */ exportWhenConnected: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class AttributeGlNode extends TypedGlNode<AttributeGlParamsConfig> { paramsConfig: AttributeGlParamsConfig; static type(): Readonly<GlType.ATTRIBUTE>; static readonly INPUT_NAME = "in"; static readonly OUTPUT_NAME = "val"; initializeNode(): void; private _bound_setExportWhenConnectedStatus; private _setExportWhenConnectedStatus; setAttribSize(size: number): void; inputName(): string; outputName(): string; varyingName(): string; setLines(shadersCollectionController: ShadersCollectionController): void; attributeName(): string; glType(): GlConnectionPointType; setGlType(type: GlConnectionPointType): void; connected_input_node(): BaseGlNodeType | null; connected_input_connection_point(): BaseGlConnectionPoint | undefined; output_connection_point(): BaseGlConnectionPoint | undefined; isImporting(): boolean; isExporting(): boolean; private _setMatToRecompileIfIsExporting; } export {};