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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * smoothes an attribute between neighbouring points * * * */ import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { GlType } from '../../poly/registers/nodes/types/Gl'; declare class AdjacentUvAttribSmoothGlParamsConfig extends NodeParamsConfig { textureSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; attribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; attribValue: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; deltaThreshold: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; smoothAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class AdjacentUvAttribSmoothGlNode extends TypedGlNode<AdjacentUvAttribSmoothGlParamsConfig> { paramsConfig: AdjacentUvAttribSmoothGlParamsConfig; static type(): GlType; initializeNode(): void; glType(): GlConnectionPointType; attributeName(): string; setLines(linesController: ShadersCollectionController): void; private _templateFunctionDefinition; } export {};