@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 1.46 kB
TypeScript
/**
* smoothes an attribute between neighbouring points
*
*
*
*/
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { GlType } from '../../poly/registers/nodes/types/Gl';
declare class AdjacentUvAttribSmoothGlParamsConfig extends NodeParamsConfig {
textureSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
attribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
attribValue: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
deltaThreshold: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
smoothAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class AdjacentUvAttribSmoothGlNode extends TypedGlNode<AdjacentUvAttribSmoothGlParamsConfig> {
paramsConfig: AdjacentUvAttribSmoothGlParamsConfig;
static type(): GlType;
initializeNode(): void;
glType(): GlConnectionPointType;
attributeName(): string;
setLines(linesController: ShadersCollectionController): void;
private _templateFunctionDefinition;
}
export {};