@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (38 loc) • 1.33 kB
TypeScript
/**
* computes forces based on position, velocity, forces and mass.
*
* @remarks
*
* This node is most useful inside particles systems
*
*
*/
import { Number3 } from '../../../types/GlobalTypes';
import { TypedGlNode } from './_Base';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare enum AccelerationGlInput {
POSITION = "position",
VELOCITY = "velocity",
MASS = "mass",
FORCE = "force"
}
declare enum AccelerationGlOutput {
POSITION = "position",
VELOCITY = "velocity"
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class AccelerationGlParamsConfig extends NodeParamsConfig {
}
export declare class AccelerationGlNode extends TypedGlNode<AccelerationGlParamsConfig> {
paramsConfig: AccelerationGlParamsConfig;
static type(): string;
initializeNode(): void;
protected _expected_input_types(): GlConnectionPointType[];
private _expected_output_types;
protected _gl_input_name(index: number): AccelerationGlInput;
protected _gl_output_name(index: number): AccelerationGlOutput;
paramDefaultValue(name: string): number | Number3;
setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};