@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 834 B
TypeScript
import { RaycastEventNode } from '../../Raycast';
import { BaseRaycastController } from './BaseRaycastController';
import { EventContext } from '../../../../../core/event/EventContextType';
export declare class RaycastGPUController extends BaseRaycastController {
private _node;
private _resolvedMaterial;
private _restoreContext;
private _cursorArray;
private _renderTarget;
private _read;
private _paramColor;
private _paramAlpha;
constructor(_node: RaycastEventNode);
updateMouse(eventContext: EventContext<MouseEvent | DragEvent | PointerEvent>): void;
processEvent(context: EventContext<MouseEvent>): void;
private _modifySceneAndRenderer;
private _restoreSceneAndRenderer;
private _updateMaterial;
static PARAM_CALLBACK_updateMaterial(node: RaycastEventNode): void;
}