@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.17 kB
TypeScript
import { RaycastEventNode } from '../../Raycast';
import { RaycastCPUVelocityController } from './VelocityController';
import { BaseRaycastController } from './BaseRaycastController';
import { EventContext } from '../../../../../core/event/EventContextType';
export declare class RaycastCPUController extends BaseRaycastController {
private _node;
private _cursorArray;
private _resolvedTargets;
readonly velocityController: RaycastCPUVelocityController;
constructor(_node: RaycastEventNode);
updateMouse(eventContext: EventContext<MouseEvent | DragEvent | PointerEvent | TouchEvent>): void;
processEvent(context: EventContext<MouseEvent>): void;
private _plane;
private _plane_intersect_target;
private _intersectPlane;
private _intersections;
private _intersectGeometry;
private _resolveIntersectAttribute;
private _foundPositionTargetParam;
private _hitPositionArray;
private _setPositionParam;
private _prepareRaycaster;
updateTarget(): void;
private _updateTargetFromNode;
private _updateTargetFromSceneGraph;
static PARAM_CALLBACK_updateTarget(node: RaycastEventNode): void;
}