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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedEventNode } from '../_Base'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { CorePlayer } from '../../../../core/player/Player'; import { MeshWithBVH } from '../../../../core/geometry/bvh/three-mesh-bvh'; export declare function ColliderParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { colliderObject: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; }; } & TBase; declare const ColliderParamsConfig_base: { new (...args: any[]): { colliderObject: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; }; } & typeof NodeParamsConfig; declare class ColliderParamsConfig extends ColliderParamsConfig_base { } declare abstract class ColliderEventNode extends TypedEventNode<ColliderParamsConfig> { abstract player(): CorePlayer | undefined; abstract collisionController(): CollisionController; static PARAM_CALLBACK_updateCollider(node: ColliderEventNode): void; } export declare class CollisionController { protected node: ColliderEventNode; constructor(node: ColliderEventNode); private _colliderNode; private __colliderNodeGraphNode; private _colliderNodeGraphNode; getCollider(): Promise<MeshWithBVH | undefined>; updateCollider(): Promise<void>; } export {};