@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
33 lines (32 loc) • 1.48 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { TypedEventNode } from '../_Base';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
import { CorePlayer } from '../../../../core/player/Player';
import { MeshWithBVH } from '../../../../core/geometry/bvh/three-mesh-bvh';
export declare function ColliderParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
colliderObject: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
};
} & TBase;
declare const ColliderParamsConfig_base: {
new (...args: any[]): {
colliderObject: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
};
} & typeof NodeParamsConfig;
declare class ColliderParamsConfig extends ColliderParamsConfig_base {
}
declare abstract class ColliderEventNode extends TypedEventNode<ColliderParamsConfig> {
abstract player(): CorePlayer | undefined;
abstract collisionController(): CollisionController;
static PARAM_CALLBACK_updateCollider(node: ColliderEventNode): void;
}
export declare class CollisionController {
protected node: ColliderEventNode;
constructor(node: ColliderEventNode);
private _colliderNode;
private __colliderNodeGraphNode;
private _colliderNodeGraphNode;
getCollider(): Promise<MeshWithBVH | undefined>;
updateCollider(): Promise<void>;
}
export {};