@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 1.21 kB
TypeScript
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedInputEventNode } from './_BaseInput';
import { EventInputType } from '../../poly/registers/nodes/types/Event';
import { EventContext } from '../../../core/event/EventContextType';
declare class WindowEventParamsConfig extends NodeParamsConfig {
/** @param toggle on to allow any event to be listened to */
active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param set which element triggers the event */
element: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param toggle on to listen to resize events */
resize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class WindowEventNode extends TypedInputEventNode<WindowEventParamsConfig> {
paramsConfig: WindowEventParamsConfig;
static type(): EventInputType;
protected acceptedEventTypes(): Set<import("../../../core/event/WindowEventType").WindowEventType>;
initializeNode(): void;
processEvent(eventContext: EventContext<Event>): void;
}
export {};