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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TypedInputEventNode } from './_BaseInput'; import { EventInputType } from '../../poly/registers/nodes/types/Event'; import { EventContext } from '../../../core/event/EventContextType'; declare class TouchEventParamsConfig extends NodeParamsConfig { /** @param toggle on to allow any event to be listened to */ active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param set which element triggers the event */ element: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param toggle on to listen to touchstart events */ touchstart: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param toggle on to listen to touchmove events */ touchmove: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param toggle on to listen to touchend events */ touchend: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class TouchEventNode extends TypedInputEventNode<TouchEventParamsConfig> { paramsConfig: TouchEventParamsConfig; static type(): EventInputType; protected acceptedEventTypes(): Set<import("../../../core/event/TouchEventType").TouchEventType>; initializeNode(): void; processEvent(eventContext: EventContext<TouchEvent>): void; } export {};