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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Sequences output nodes one after the other. * * @remarks * This can be useful to ensure a specific order of events. * * */ import { TypedEventNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EventContext } from '../../../core/event/EventContextType'; declare class PassEventParamsConfig extends NodeParamsConfig { /** @param number of possible outputs */ outputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class SequenceEventNode extends TypedEventNode<PassEventParamsConfig> { paramsConfig: PassEventParamsConfig; static type(): string; initializeNode(): void; private _expected_output_types; protected _output_name(index: number): string; processEvent(event_context: EventContext<Event>): void; } export {};