@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
57 lines (56 loc) • 3.31 kB
TypeScript
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedEventNode } from './_Base';
import { EventContext } from '../../../core/event/EventContextType';
declare enum EventName {
CREATED = "created",
READY = "ready",
PLAY = "play",
PAUSE = "pause"
}
export declare const ACCEPTED_EVENT_TYPES: EventName[];
declare class SceneEventParamsConfig extends NodeParamsConfig {
/** @param toggle on to allow any event to be listened to */
active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param set which element triggers the event */
element: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param toggle on to trigger an event when the scene has been created. This can be useful to initialize other nodes */
created: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle on to trigger an event when every object in the scene has been loaded. This can be useful to initialize other nodes */
ready: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle on to trigger an event when the scene starts playing */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle on to trigger an event when the scene pauses */
pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle on to trigger an event on every tick */
tick: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle on to trigger an event on every tick */
treachedTime: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param time to trigger an event */
reachedTime: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param frame to set */
setFrameValue: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param button to set a specific frame */
setFrame: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class SceneEventNode extends TypedEventNode<SceneEventParamsConfig> {
paramsConfig: SceneEventParamsConfig;
static type(): string;
private _graphNode;
dispose(): void;
initializeNode(): void;
processEvent(eventContext: EventContext<Event>): Promise<void> | undefined;
private _onSetFrame;
private _play;
private _pause;
private _timeReached;
private _onTickCheckTimeReached;
private _onTickEvent;
private _updateTimeDependency;
private _buildOnTickCallback;
static PARAM_CALLBACK_setFrame(node: SceneEventNode): void;
static PARAM_CALLBACK_updateTimeDependency(node: SceneEventNode): void;
static PARAM_CALLBACK_updateSceneEventsController(node: SceneEventNode): void;
static PARAM_CALLBACK_updateActiveState(node: SceneEventNode): void;
private _updateSceneEventsController;
}
export {};