@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 582 B
TypeScript
/**
* Simply triggers the events it receives
*
*
*/
import { TypedEventNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EventContext } from '../../../core/event/EventContextType';
declare class NullEventParamsConfig extends NodeParamsConfig {
}
export declare class NullEventNode extends TypedEventNode<NullEventParamsConfig> {
paramsConfig: NullEventParamsConfig;
static type(): string;
initializeNode(): void;
processEvent(event_context: EventContext<Event>): void;
private processEventTrigger;
}
export {};