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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Can be triggered when nodes have cooked or to cook specific nodes. * * */ import { TypedEventNode } from './_Base'; import { BaseNodeType } from '../_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class NodeCookEventParamsConfig extends NodeParamsConfig { /** @param mask to select which nodes this will cook or listen to */ mask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param forces cook of nodes mentioned in the mask param */ force: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param defines if the nodes should cook one after the other or in parallel */ cookMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param batch size */ batchSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param if on, we only trigger the first time a specific node has cooked. If false, we register every time a node cooks */ registerOnlyFirstCooks: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene */ updateResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; /** @param prints the list of nodes the mask resolves to to the console. Useful for debugging */ printResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; } export declare class NodeCookEventNode extends TypedEventNode<NodeCookEventParamsConfig> { paramsConfig: NodeCookEventParamsConfig; static type(): Readonly<'nodeCook'>; static readonly INPUT_TRIGGER = "trigger"; static readonly OUTPUT_FIRST_NODE = "first"; static readonly OUTPUT_EACH_NODE = "each"; static readonly OUTPUT_ALL_NODES = "all"; private _resolvedNodes; initializeNode(): void; trigger(): void; cook(): void; dispose(): void; resolvedNodes(): BaseNodeType[]; private processEventTrigger; private _cookNodesWithMode; private _cookNodesAllTogether; private _cookNodesInBatch; private _cookNodes; private _cookNode; static PARAM_CALLBACK_updateResolvedNodes(node: NodeCookEventNode): void; private _updateResolvedNodes; private _callbackNameForNode; private _dispatchedFirstNodeCooked; private _dispatchedAllNodesCooked; private _cookStateByNodeId; private _reset; private _allNodesHaveCooked; private _onNodeCookComplete; static PARAM_CALLBACK_updateResolve(node: NodeCookEventNode): void; static PARAM_CALLBACK_printResolve(node: NodeCookEventNode): void; private printResolve; } export {};