@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.06 kB
TypeScript
/**
* Sets a limit to how many events can be processed.
*
*
*/
import { TypedEventNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EventContext } from '../../../core/event/EventContextType';
declare class LimitEventParamsConfig extends NodeParamsConfig {
/** @param max number of events that can be processed */
maxCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param resets the count */
reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class LimitEventNode extends TypedEventNode<LimitEventParamsConfig> {
paramsConfig: LimitEventParamsConfig;
static type(): string;
private _processCount;
private _lastDispatched;
initializeNode(): void;
processEvent(eventContext: EventContext<Event>): void;
private processEventTrigger;
private processEventReset;
static PARAM_CALLBACK_reset(node: LimitEventNode): void;
}
export {};