@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.26 kB
JavaScript
;
import { TypedEventNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { EventConnectionPoint, EventConnectionPointType } from "../utils/io/connections/Event";
const INPUT_NAME = "in";
const OUTPUT_NAME = "out";
class DelayEventParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param delay before dispatching (in milliseconds) */
this.delay = ParamConfig.INTEGER(1e3, {
range: [0, 1e3],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new DelayEventParamsConfig();
export class DelayEventNode extends TypedEventNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "delay";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(INPUT_NAME, EventConnectionPointType.BASE, this._process_input.bind(this))
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_NAME, EventConnectionPointType.BASE)
]);
}
_process_input(event_context) {
setTimeout(() => {
this.dispatchEventToOutput(OUTPUT_NAME, event_context);
}, this.pv.delay);
}
}