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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TypedEventNode } from './_Base'; import { EventContext } from '../../../core/event/EventContextType'; declare class DebounceEventParamsConfig extends NodeParamsConfig { /** @param max wait time between each event, in milliseconds */ maxwait: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param defines if event is dispatched on the leading edge of the timeout */ leading: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param defines if event is trailing on the leading edge of the timeout */ trailing: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class DebounceEventNode extends TypedEventNode<DebounceEventParamsConfig> { paramsConfig: DebounceEventParamsConfig; static type(): string; static readonly OUTPUT_NAME = "output"; initializeNode(): void; private _debouncedFunc; private _lastEventContextReceived; processEvent(eventContext: EventContext<Event>): void; private _buildDebouncedFunc; private _resetDebouncedFunc; static PARAM_CALLBACK_resetDebouncedFunc(node: DebounceEventNode): void; } export {};