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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedEventNode } from "./_Base"; import { EventConnectionPoint, EventConnectionPointType } from "../utils/io/connections/Event"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { isBooleanTrue } from "../../../core/BooleanValue"; class BlockParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param toggle on to block incoming events */ this.blocking = ParamConfig.BOOLEAN(1); } } const ParamsConfig = new BlockParamsConfig(); const _BlockEventNode = class extends TypedEventNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "block"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new EventConnectionPoint("in", EventConnectionPointType.BASE, this._process_incoming_event.bind(this)) ]); this.io.outputs.setNamedOutputConnectionPoints([ new EventConnectionPoint(_BlockEventNode.OUTPUT, EventConnectionPointType.BASE) ]); } trigger_output(context) { this.dispatchEventToOutput(_BlockEventNode.OUTPUT, context); } _process_incoming_event(context) { if (!isBooleanTrue(this.pv.blocking)) { this.trigger_output(context); } } }; export let BlockEventNode = _BlockEventNode; BlockEventNode.OUTPUT = "output";