@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.36 kB
JavaScript
;
import { TypedEventNode } from "./_Base";
import { EventConnectionPoint, EventConnectionPointType } from "../utils/io/connections/Event";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { isBooleanTrue } from "../../../core/BooleanValue";
class BlockParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param toggle on to block incoming events */
this.blocking = ParamConfig.BOOLEAN(1);
}
}
const ParamsConfig = new BlockParamsConfig();
const _BlockEventNode = class extends TypedEventNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "block";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint("in", EventConnectionPointType.BASE, this._process_incoming_event.bind(this))
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(_BlockEventNode.OUTPUT, EventConnectionPointType.BASE)
]);
}
trigger_output(context) {
this.dispatchEventToOutput(_BlockEventNode.OUTPUT, context);
}
_process_incoming_event(context) {
if (!isBooleanTrue(this.pv.blocking)) {
this.trigger_output(context);
}
}
};
export let BlockEventNode = _BlockEventNode;
BlockEventNode.OUTPUT = "output";