@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
38 lines (37 loc) • 1.36 kB
TypeScript
/**
* Starts an audio node
*
*
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedEventNode } from './_Base';
export declare enum AudioEventOutput {
ON_STOP = "onStop"
}
declare class AudioEventParamsConfig extends NodeParamsConfig {
/** @parm audio node */
audio: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @param note */
note: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param duration */
duration: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param button to presse to trigger the event */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class AudioEventNode extends TypedEventNode<AudioEventParamsConfig> {
paramsConfig: AudioEventParamsConfig;
static type(): string;
initializeNode(): void;
private _sourcePlayer;
private _triggerPlay;
private _play;
dispose(): void;
private _addPlayerEvent;
private _removePlayerEvent;
private _onSourcePlayerStopBound;
private _onSourcePlayerStop;
private _getPlayable;
static PARAM_CALLBACK_play(node: AudioEventNode): void;
}
export {};