@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.72 kB
TypeScript
/**
* Starts and pauses animations
*
*
*/
import { TypedEventNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ModuleName } from '../../poly/registers/modules/Common';
import { EventContext } from '../../../core/event/EventContextType';
export declare enum AnimationEventOutput {
START = "start",
COMPLETE = "completed"
}
declare class AnimationEventParamsConfig extends NodeParamsConfig {
/** @parm animation node */
animation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @parm presses to play the animation */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
/** @parm presses to pause the animation */
pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
/** @param stops previous animations still in progress started by this node */
stopsPreviousAnim: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class AnimationEventNode extends TypedEventNode<AnimationEventParamsConfig> {
paramsConfig: AnimationEventParamsConfig;
static type(): string;
requiredModules(): ModuleName[];
private _timelineBuilder;
private _timeline;
initializeNode(): void;
processEvent(event_context: EventContext<Event>): void;
static PARAM_CALLBACK_play(node: AnimationEventNode): void;
static PARAM_CALLBACK_pause(node: AnimationEventNode): void;
private _play;
private _pause;
private _triggerAnimationStarted;
private _triggerAnimationCompleted;
}
export {};