@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
13 lines (12 loc) • 382 B
JavaScript
;
import { Mesh, PlaneGeometry } from "three";
import { createBlurMaterial } from "./BlurMaterial";
export function createBlurPlane() {
const mat = createBlurMaterial();
const plane = new Mesh(new PlaneGeometry(1, 1), mat);
plane.name = "Blurring Plane";
plane.frustumCulled = false;
plane.renderOrder = 0;
mat.depthWrite = false;
return { plane, mat };
}