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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedCopNode } from '../_Base'; import { Texture } from 'three'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; interface TextureParamConfigDefaults { tcolorSpace: boolean | number; colorSpace: string; } export declare function TextureParamConfig<TBase extends Constructor>(Base: TBase, defaults?: TextureParamConfigDefaults): { new (...args: any[]): { /** @param toggle on to allow updating the texture encoding */ tcolorSpace: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture encoding */ colorSpace: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.STRING>; /** @param toggle on to allow updating the texture mapping */ tmapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture mapping */ mapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture wrap */ twrap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture wrapS */ wrapS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param sets the texture wrapT */ wrapT: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture min filter */ tminFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture min filter */ minFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mag filter */ tmagFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture mag filter */ magFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture anisotropy */ tanisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the anisotropy from the max value allowed by the renderer */ useRendererMaxAnisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the anisotropy manually */ anisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param Toggle on to update the flipY */ tflipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the flipY */ flipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param toggle on to update the texture transform */ ttransform: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param updates the texture offset */ offset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param updates the texture repeat */ repeat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param updates the texture rotation */ rotation: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; /** @param updates the texture center */ center: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param toggle on to display advanced parameters */ tadvanced: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param toggle on to allow overriding the texture format */ tformat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture format */ format: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow overriding the texture type */ ttype: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture ty[e] */ type: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; }; } & TBase; declare const CopTextureParamsConfig_base: { new (...args: any[]): { /** @param toggle on to allow updating the texture encoding */ tcolorSpace: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture encoding */ colorSpace: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.STRING>; /** @param toggle on to allow updating the texture mapping */ tmapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture mapping */ mapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture wrap */ twrap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture wrapS */ wrapS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param sets the texture wrapT */ wrapT: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture min filter */ tminFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture min filter */ minFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mag filter */ tmagFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture mag filter */ magFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow updating the texture anisotropy */ tanisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the anisotropy from the max value allowed by the renderer */ useRendererMaxAnisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the anisotropy manually */ anisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param Toggle on to update the flipY */ tflipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the flipY */ flipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param toggle on to update the texture transform */ ttransform: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param updates the texture offset */ offset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param updates the texture repeat */ repeat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param updates the texture rotation */ rotation: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; /** @param updates the texture center */ center: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.VECTOR2>; /** @param toggle on to display advanced parameters */ tadvanced: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param toggle on to allow overriding the texture format */ tformat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture format */ format: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; /** @param toggle on to allow overriding the texture type */ ttype: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param sets the texture ty[e] */ type: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>; }; } & typeof NodeParamsConfig; declare class CopTextureParamsConfig extends CopTextureParamsConfig_base { } declare class TextureCopNode extends TypedCopNode<CopTextureParamsConfig> { paramsConfig: CopTextureParamsConfig; readonly textureParamsController: TextureParamsController; } export declare class TextureParamsController { protected node: TextureCopNode; constructor(node: TextureCopNode); update(texture: Texture): Promise<void>; private _updateColorSpace; private _updateAdvanced; private _updateMapping; private _updateWrap; private _updateFilter; private _updateFlip; private _rendererController; private _updateAnisotropy; private _maxRendererAnisotropy; private _updateTransform; private _updateTransformOffset; private _updateTransformRepeat; private _updateTransformRotation; private _updateTransformCenter; static PARAM_CALLBACK_update_encoding(node: TextureCopNode): void; static PARAM_CALLBACK_update_mapping(node: TextureCopNode): void; static PARAM_CALLBACK_update_wrap(node: TextureCopNode): void; static PARAM_CALLBACK_update_filter(node: TextureCopNode): void; static PARAM_CALLBACK_update_anisotropy(node: TextureCopNode): void; static PARAM_CALLBACK_update_flipY(node: TextureCopNode): void; static PARAM_CALLBACK_update_transform(node: TextureCopNode): void; static PARAM_CALLBACK_update_offset(node: TextureCopNode): void; static PARAM_CALLBACK_update_repeat(node: TextureCopNode): void; static PARAM_CALLBACK_update_rotation(node: TextureCopNode): void; static PARAM_CALLBACK_update_center(node: TextureCopNode): void; static PARAM_CALLBACK_update_advanced(node: TextureCopNode): void; static copyTextureAttributes(texture: Texture, inputTexture: Texture): void; paramLabelsParams(): (import("../../../index_all").BooleanParam | import("../../../index_all").IntegerParam | import("../../../index_all").StringParam)[]; paramLabels(): string[]; } export {};