UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

47 lines (46 loc) 1.54 kB
import { Light, Camera, WebGLRenderer, Mesh, WebGLRenderTarget } from 'three'; import { LightMapControllerParams } from './lightMap/Common'; import { RenderTargetPair } from './lightMap/RenderTargetPair'; export declare class LightMapController { private renderer; private objectTargets; private lights; private _scene; private renderFlippedUvs; private nonFlippedRenderTargetPair; private flippedRenderTargetPair; private lightMapMaterial; private blurMaterial; private blurPlane; private renderTargetsCombineMaterial; private renderTargetsCombinePlane; private finalRenderTarget; private _params; constructor(renderer: WebGLRenderer); private setSize; renderTargetPair(): RenderTargetPair; textureRenderTarget(): WebGLRenderTarget<import("three").Texture>; setParams(params: LightMapControllerParams): void; setState(objects: Mesh[], lights: Light[]): void; private _clearScene; private _setObjects; private _setLights; private _objectStateByObject; private _previousRenderTarget; private _lightHierarchyStateByLight; private _lightMatrixStateByLight; private _saveLightHierarchyState; private _t; private _q; private _s; private _saveLightMatrixState; private _saveObjectsState; private _moveLights; restoreState(): void; private _invertObjects; private _restoreObjectsState; private _restoreLightsState; runUpdates(camera: Camera): void; private _clear; private _update; }