@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 1.39 kB
TypeScript
/**
* Can create a texture from a snapshot of a COP/video or COP/webcam
*
*/
import { Constructor } from '../../../types/GlobalTypes';
import { TypedCopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { Texture } from 'three';
import { CopType } from '../../poly/registers/nodes/types/Cop';
export declare function SnapshotCopParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param capture */
capture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
};
} & TBase;
declare const SnapshotCopParamsConfig_base: {
new (...args: any[]): {
/** @param capture */
capture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
};
} & typeof NodeParamsConfig;
declare class SnapshotCopParamsConfig extends SnapshotCopParamsConfig_base {
}
export declare class SnapshotCopNode extends TypedCopNode<SnapshotCopParamsConfig> {
paramsConfig: SnapshotCopParamsConfig;
static type(): CopType;
initializeNode(): void;
cook(inputTextures: Texture[]): Promise<void>;
static PARAM_CALLBACK_snapshot(node: SnapshotCopNode): void;
private paramCallbackSnapshot;
private _videoSnapshotCanvas;
private _canvas;
private _canvasTexture;
}
export {};