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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a texture from a render * * @remarks * This node can be useful when you want to use what a camera sees as a texture. * */ import { WebGLRenderer, WebGLRenderTarget } from 'three'; import { TypedCopNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TextureParamsController } from './utils/TextureParamsController'; import { Constructor } from '../../../types/GlobalTypes'; import { CopType } from '../../poly/registers/nodes/types/Cop'; export declare function RenderCopNodeParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param path to the main camera object that will be used when the scene loads outside of the editor */ cameraPath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param transparent background */ transparentBackground: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param bg Color */ backgroundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; /** @param use same resolution as renderer */ useRendererRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param render resolution */ resolution: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; /** @param use a data texture instead of a render target, which can be useful when using that texture as and envMap */ useDataTexture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param autoRender */ autoRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param render button */ render: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; }; } & TBase; declare const RenderCopParamConfig_base: { new (...args: any[]): { tcolorSpace: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; colorSpace: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; tmapping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; mapping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; twrap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; wrapS: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; wrapT: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; tminFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; minFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; tmagFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; magFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; tanisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; useRendererMaxAnisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; anisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; tflipY: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; flipY: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; ttransform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; repeat: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; rotation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; tadvanced: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; tformat: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; format: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; ttype: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; }; } & { new (...args: any[]): { /** @param path to the main camera object that will be used when the scene loads outside of the editor */ cameraPath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param transparent background */ transparentBackground: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param bg Color */ backgroundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; /** @param use same resolution as renderer */ useRendererRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param render resolution */ resolution: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; /** @param use a data texture instead of a render target, which can be useful when using that texture as and envMap */ useDataTexture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param autoRender */ autoRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param render button */ render: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; }; } & typeof NodeParamsConfig; declare class RenderCopParamConfig extends RenderCopParamConfig_base { } export declare class RenderCopNode extends TypedCopNode<RenderCopParamConfig> { paramsConfig: RenderCopParamConfig; static type(): Readonly<CopType.RENDER>; readonly textureParamsController: TextureParamsController; private _rendererController; private _dataTextureController; private _renderTargetByRenderer; cook(): Promise<void>; private _addOnBeforeTickCallback; private _removeOnBeforeTickCallback; private _onBeforeRenderCallbackName; dispose(): void; private _getCameraSync; private _getCamera; private _renderOnTargetBound; renderOnTarget(): Promise<void>; renderTarget(renderer: WebGLRenderer): Promise<WebGLRenderTarget<import("three").Texture> | undefined>; private createRenderTargetIfRequired; private _requestedResolution; private _ensureRenderTargetResolutionValid; private _createRenderTarget; static PARAM_CALLBACK_render(node: RenderCopNode): void; } export {};