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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a light map * * */ import { TypedCopNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { CopType } from '../../poly/registers/nodes/types/Cop'; declare class LightMapCopParamConfig extends NodeParamsConfig { /** @param click to update shadow, when mode is manual */ update: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; /** @param defines if the shader is rendered via the same camera used to render the scene */ useCameraRenderer: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param shadow resolution */ lightMapRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param iterations */ iterations: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param blendWindow */ /** @param blurEdges */ blur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param blurAmount */ blurAmount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param lightPositionVariation */ lightRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; objectsMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; lightsMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; } export declare class LightMapCopNode extends TypedCopNode<LightMapCopParamConfig> { paramsConfig: LightMapCopParamConfig; static type(): Readonly<CopType.LIGHT_MAP>; private lightMapController; private _includedObjects; private _includedLights; private _dataTextureController; private _rendererController; cook(): Promise<void>; private _createLightMapController; private _render; static PARAM_CALLBACK_updateManual(node: LightMapCopNode): void; private _updateObjectsAndLightsList; } export {};