@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Reads an attribute from a geometry and fills a texture with the values.
*
* @remarks
*
* This can be used to lookup geometry attributes inside a shader.
*
*
*/
import { TypedCopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class GeometryAttributeCopParamsConfig extends NodeParamsConfig {
/** @param sop node */
node: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @param group to read the material from */
group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param attribute name */
attribute: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class GeometryAttributeCopNode extends TypedCopNode<GeometryAttributeCopParamsConfig> {
paramsConfig: GeometryAttributeCopParamsConfig;
static type(): 'geometryAttribute';
cook(): Promise<void>;
private _textureFromGeometry;
}
export {};