@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 903 B
TypeScript
/**
* Creates an environment map
*
*
*/
import { Texture } from 'three';
import { TypedCopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CopType } from '../../poly/registers/nodes/types/Cop';
declare class EnvMapCopParamsConfig extends NodeParamsConfig {
/** @param defines if the shader is rendered via the same camera used to render the scene */
useCameraRenderer: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class EnvMapCopNode extends TypedCopNode<EnvMapCopParamsConfig> {
paramsConfig: EnvMapCopParamsConfig;
static type(): CopType;
private _dataTextureController;
private _rendererController;
initializeNode(): void;
cook(inputTextures: Texture[]): Promise<void>;
private _convertTextureToEnvMap;
private _setMapping;
}
export {};