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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a Texture from a CubeCamera * * @remarks * * See the [COP/CubeCamera](https://polygonjs.com/docs/nodes/cop/CubeCamera) on how to use it as a texture. */ import { TypedCopNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { Texture } from 'three'; import { CopType } from '../../poly/registers/nodes/types/Cop'; declare class CubeCameraCopParamsConfig extends NodeParamsConfig { /** @param cube camera OBJ node */ cameraPath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param objects to render */ /** @param defines if the texture is used for reflection or refraction */ mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param transparent background */ transparentBackground: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param bg Color */ backgroundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; /** @param autoRender */ autoRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param render button */ render: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; } export declare class CubeCameraCopNode extends TypedCopNode<CubeCameraCopParamsConfig> { paramsConfig: CubeCameraCopParamsConfig; static type(): CopType; private _rendererController; cook(): Promise<void>; private _addOnBeforeTickCallback; private _removeOnBeforeTickCallback; private _onBeforeRenderCallbackName; dispose(): void; private _getCameraSync; private _getCamera; private _renderOnTargetBound; private _prevCamera; private _prevRenderer; renderOnTarget(setDirtyIfChangesDetected: boolean): Promise<Texture | undefined>; renderTarget(): Promise<import("three").CubeTexture | undefined>; static PARAM_CALLBACK_render(node: CubeCameraCopNode): void; } export {};