@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
46 lines (45 loc) • 2.15 kB
TypeScript
/**
* Creates a Texture from a CubeCamera
*
* @remarks
*
* See the [COP/CubeCamera](https://polygonjs.com/docs/nodes/cop/CubeCamera) on how to use it as a texture.
*/
import { TypedCopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { Texture } from 'three';
import { CopType } from '../../poly/registers/nodes/types/Cop';
declare class CubeCameraCopParamsConfig extends NodeParamsConfig {
/** @param cube camera OBJ node */
cameraPath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param objects to render */
/** @param defines if the texture is used for reflection or refraction */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param transparent background */
transparentBackground: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param bg Color */
backgroundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
/** @param autoRender */
autoRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param render button */
render: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class CubeCameraCopNode extends TypedCopNode<CubeCameraCopParamsConfig> {
paramsConfig: CubeCameraCopParamsConfig;
static type(): CopType;
private _rendererController;
cook(): Promise<void>;
private _addOnBeforeTickCallback;
private _removeOnBeforeTickCallback;
private _onBeforeRenderCallbackName;
dispose(): void;
private _getCameraSync;
private _getCamera;
private _renderOnTargetBound;
private _prevCamera;
private _prevRenderer;
renderOnTarget(setDirtyIfChangesDetected: boolean): Promise<Texture | undefined>;
renderTarget(): Promise<import("three").CubeTexture | undefined>;
static PARAM_CALLBACK_render(node: CubeCameraCopNode): void;
}
export {};