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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Vibrato } from "tone/build/esm/effect/Vibrato"; const DEFAULTS = { depth: 0.1, frequency: 5, maxDelay: 5e-3 }; import { TypedAudioNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class VibratoAudioParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param maxDelay */ this.maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay, { range: [0, 1], rangeLocked: [true, false] }); /** @param frequency */ this.frequency = ParamConfig.FLOAT(DEFAULTS.frequency, { range: [0, 10], rangeLocked: [true, false] }); /** @param depth */ this.depth = ParamConfig.FLOAT(DEFAULTS.depth, { range: [0, 1], rangeLocked: [true, true] }); } } const ParamsConfig = new VibratoAudioParamsConfig(); export class VibratoAudioNode extends TypedAudioNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "vibrato"; } initializeNode() { this.io.inputs.setCount(1); } cook(inputContents) { const audioBuilder = inputContents[0]; const effect = this._createEffect(); const inputNode = audioBuilder.audioNode(); if (inputNode) { inputNode.connect(effect); } audioBuilder.setAudioNode(effect); this.setAudioBuilder(audioBuilder); } _createEffect() { return new Vibrato({ maxDelay: this.pv.maxDelay, frequency: this.pv.frequency, depth: this.pv.depth }); } }