@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (59 loc) • 1.55 kB
JavaScript
;
import { Vibrato } from "tone/build/esm/effect/Vibrato";
const DEFAULTS = {
depth: 0.1,
frequency: 5,
maxDelay: 5e-3
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class VibratoAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param maxDelay */
this.maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay, {
range: [0, 1],
rangeLocked: [true, false]
});
/** @param frequency */
this.frequency = ParamConfig.FLOAT(DEFAULTS.frequency, {
range: [0, 10],
rangeLocked: [true, false]
});
/** @param depth */
this.depth = ParamConfig.FLOAT(DEFAULTS.depth, {
range: [0, 1],
rangeLocked: [true, true]
});
}
}
const ParamsConfig = new VibratoAudioParamsConfig();
export class VibratoAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "vibrato";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = this._createEffect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
_createEffect() {
return new Vibrato({
maxDelay: this.pv.maxDelay,
frequency: this.pv.frequency,
depth: this.pv.depth
});
}
}