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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * switches between different inputs * * */ import { TypedAudioNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { AudioBuilder } from '../../../core/audio/AudioBuilder'; import { AudioType } from '../../poly/registers/nodes/types/Audio'; declare class SwitchAudioParamsConfig extends NodeParamsConfig { /** @param sets which input is used */ input: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param number of inputs that this node can merge geometries from */ inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class SwitchAudioNode extends TypedAudioNode<SwitchAudioParamsConfig> { paramsConfig: SwitchAudioParamsConfig; static type(): AudioType; initializeNode(): void; cook(inputContents: AudioBuilder[]): Promise<void>; private _callbackUpdateInputsEvaluation; static PARAM_CALLBACK_setInputsEvaluation(node: SwitchAudioNode): void; private _callbackUpdateInputsCount; static PARAM_CALLBACK_setInputsCount(node: SwitchAudioNode): void; } export {};