@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.19 kB
TypeScript
/**
* switches between different inputs
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
import { AudioType } from '../../poly/registers/nodes/types/Audio';
declare class SwitchAudioParamsConfig extends NodeParamsConfig {
/** @param sets which input is used */
input: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param number of inputs that this node can merge geometries from */
inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class SwitchAudioNode extends TypedAudioNode<SwitchAudioParamsConfig> {
paramsConfig: SwitchAudioParamsConfig;
static type(): AudioType;
initializeNode(): void;
cook(inputContents: AudioBuilder[]): Promise<void>;
private _callbackUpdateInputsEvaluation;
static PARAM_CALLBACK_setInputsEvaluation(node: SwitchAudioNode): void;
private _callbackUpdateInputsCount;
static PARAM_CALLBACK_setInputsCount(node: SwitchAudioNode): void;
}
export {};