@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (38 loc) • 1.11 kB
JavaScript
;
import { StereoWidener } from "tone/build/esm/effect/StereoWidener";
const DEFAULTS = { width: 0.5 };
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class StereoWidenerAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param width */
this.width = ParamConfig.FLOAT(DEFAULTS.width, {
range: [0, 1],
rangeLocked: [true, true]
});
}
}
const ParamsConfig = new StereoWidenerAudioParamsConfig();
export class StereoWidenerAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "stereoWidener";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = new StereoWidener(this.pv.width);
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}