@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.22 kB
TypeScript
/**
* allows to import multiple audio files to use as samples
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
import { SamplerOptions } from 'tone/build/esm/instrument/Sampler';
import { AudioType } from '../../poly/registers/nodes/types/Audio';
export declare const SAMPLER_DEFAULTS: Partial<SamplerOptions>;
declare class SamplerAudioParamsConfig extends NodeParamsConfig {
/** @param map of notes to load */
urlsMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param base url */
baseUrl: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param extension */
extension: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class SamplerAudioNode extends TypedAudioNode<SamplerAudioParamsConfig> {
paramsConfig: SamplerAudioParamsConfig;
static type(): AudioType;
initializeNode(): void;
dispose(): void;
cook(inputContents: AudioBuilder[]): Promise<void>;
}
export {};