@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
61 lines (60 loc) • 1.69 kB
JavaScript
;
import { PitchShift } from "tone/build/esm/effect/PitchShift";
const DEFAULTS = {
// delayTime: 0,
// feedback: 0,
pitch: 0
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { effectParamsOptions } from "./utils/EffectsController";
const paramCallback = (node) => {
PitchShiftAudioNode.PARAM_CALLBACK_updateEffect(node);
};
class PitchShiftAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param The interval to transpose the incoming signal by */
this.pitch = ParamConfig.FLOAT(DEFAULTS.pitch, {
range: [-10, 10],
rangeLocked: [false, false],
...effectParamsOptions(paramCallback)
});
}
}
const ParamsConfig = new PitchShiftAudioParamsConfig();
export class PitchShiftAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "pitchShift";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = this._effect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
_effect() {
return this.__effect__ = this.__effect__ || this._createEffect();
}
_createEffect() {
return new PitchShift(this.pv.pitch);
}
static PARAM_CALLBACK_updateEffect(node) {
node._updateEffect();
}
_updateEffect() {
const effect = this._effect();
effect.pitch = this.pv.pitch;
}
}