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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * PitchShift does near-realtime pitch shifting to the incoming signal. * The effect is achieved by speeding up or slowing down the delayTime * of a DelayNode using a sawtooth wave. * Algorithm found in [this pdf](http://dsp-book.narod.ru/soundproc.pdf). * Additional reference by [Miller Pucket](http://msp.ucsd.edu/techniques/v0.11/book-html/node115.html). * * See description on [Tone.js](https://tonejs.github.io/) */ import { TypedAudioNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { AudioBuilder } from '../../../core/audio/AudioBuilder'; declare class PitchShiftAudioParamsConfig extends NodeParamsConfig { /** @param The interval to transpose the incoming signal by */ pitch: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class PitchShiftAudioNode extends TypedAudioNode<PitchShiftAudioParamsConfig> { paramsConfig: PitchShiftAudioParamsConfig; static type(): string; initializeNode(): void; cook(inputContents: AudioBuilder[]): void; private __effect__; private _effect; private _createEffect; static PARAM_CALLBACK_updateEffect(node: PitchShiftAudioNode): void; private _updateEffect; } export {};