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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { PingPongDelay } from "tone/build/esm/effect/PingPongDelay"; const DEFAULTS = { delayTime: 0.25, // feedback: 0.5, maxDelay: 1 }; import { TypedAudioNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class PingPongDelayAudioParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param delayTime */ this.delayTime = ParamConfig.FLOAT(DEFAULTS.delayTime, { range: [0, 1], rangeLocked: [true, false] }); /** @param maxDelay */ this.maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay, { range: [0, 1], rangeLocked: [true, false] }); } } const ParamsConfig = new PingPongDelayAudioParamsConfig(); export class PingPongDelayAudioNode extends TypedAudioNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "pingPongDelay"; } initializeNode() { this.io.inputs.setCount(1); } cook(inputContents) { const audioBuilder = inputContents[0]; const effect = this._createEffect(); const inputNode = audioBuilder.audioNode(); if (inputNode) { inputNode.connect(effect); } audioBuilder.setAudioNode(effect); this.setAudioBuilder(audioBuilder); } _createEffect() { return new PingPongDelay({ delayTime: this.pv.delayTime, maxDelay: this.pv.maxDelay }); } }