@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (53 loc) • 1.44 kB
JavaScript
;
import { PingPongDelay } from "tone/build/esm/effect/PingPongDelay";
const DEFAULTS = {
delayTime: 0.25,
// feedback: 0.5,
maxDelay: 1
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class PingPongDelayAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param delayTime */
this.delayTime = ParamConfig.FLOAT(DEFAULTS.delayTime, {
range: [0, 1],
rangeLocked: [true, false]
});
/** @param maxDelay */
this.maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay, {
range: [0, 1],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new PingPongDelayAudioParamsConfig();
export class PingPongDelayAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "pingPongDelay";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = this._createEffect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
_createEffect() {
return new PingPongDelay({
delayTime: this.pv.delayTime,
maxDelay: this.pv.maxDelay
});
}
}