UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

29 lines (28 loc) 1.33 kB
/** * PingPongDelay is a feedback delay effect where the echo is heard * first in one channel and next in the opposite channel. In a stereo * system these are the right and left channels. * PingPongDelay in more simplified terms is two Tone.FeedbackDelays * with independent delay values. Each delay is routed to one channel * (left or right), and the channel triggered second will always * trigger at the same interval after the first. * * See description on [Tone.js](https://tonejs.github.io/) */ import { TypedAudioNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { AudioBuilder } from '../../../core/audio/AudioBuilder'; declare class PingPongDelayAudioParamsConfig extends NodeParamsConfig { /** @param delayTime */ delayTime: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param maxDelay */ maxDelay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class PingPongDelayAudioNode extends TypedAudioNode<PingPongDelayAudioParamsConfig> { paramsConfig: PingPongDelayAudioParamsConfig; static type(): string; initializeNode(): void; cook(inputContents: AudioBuilder[]): void; private _createEffect; } export {};