@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
98 lines (97 loc) • 2.63 kB
JavaScript
"use strict";
import { Phaser } from "tone/build/esm/effect/Phaser";
const DEFAULTS = {
Q: 10,
baseFrequency: 350,
frequency: 0.5,
octaves: 3,
stages: 10
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { effectParamsOptions } from "./utils/EffectsController";
const paramCallback = (node) => {
PhaserAudioNode.PARAM_CALLBACK_updateEffect(node);
};
class PhaserAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param frequency */
this.frequency = ParamConfig.FLOAT(DEFAULTS.frequency, {
range: [0, 1e3],
rangeLocked: [true, false]
});
/** @param baseFrequency */
this.baseFrequency = ParamConfig.FLOAT(DEFAULTS.baseFrequency, {
range: [0, 1e3],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
/** @param octaves */
this.octaves = ParamConfig.FLOAT(DEFAULTS.octaves, {
range: [0, 10],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
/** @param sensitivity */
this.stages = ParamConfig.FLOAT(DEFAULTS.stages, {
range: [0, 1],
rangeLocked: [true, false]
});
/** @param Q */
this.Q = ParamConfig.FLOAT(DEFAULTS.Q, {
range: [0, 1],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new PhaserAudioParamsConfig();
export class PhaserAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "phaser";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
this._resetEffect();
const effect = this._effect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
_effect() {
return this.__effect__ = this.__effect__ || this._createEffect();
}
_createEffect() {
return new Phaser({
frequency: this.pv.frequency,
baseFrequency: this.pv.baseFrequency,
octaves: this.pv.octaves,
stages: this.pv.stages,
Q: this.pv.Q
});
}
_resetEffect() {
if (this.__effect__) {
this.__effect__.dispose();
this.__effect__ = void 0;
}
}
static PARAM_CALLBACK_updateEffect(node) {
node._updateEffect();
}
_updateEffect() {
const effect = this._effect();
effect.baseFrequency = this.pv.baseFrequency;
effect.octaves = this.pv.octaves;
}
}